#pragma once

#include "ShaderBase.h"

class Material;

class ShaderDiffuse : public ShaderBase
{
public:
	ShaderDiffuse(void);
	~ShaderDiffuse(void);

public:
	virtual int Begin( Material * material = NULL, DWORD fvf = 0 );
	virtual void BeginPass( int pass );
	virtual void EndPass();
	virtual void End();
};
